

RP Changelog 3.08:


-Fix Minor Venom CHROM where it give poison resist 3999% (in min slot it was write oskill, now is 40)

- Increase in monprop.txt  for aura fire,cold,light to max 60 with hope make it stronger Cyclon,GiantFire, GiantFrost do more damage!


###### NO More manacost skill under 10 mana  and without no mana per lvl up. Amazon Class

- Change Guided Arrow mana cost , now is 10 mana + 2 per lvl mana.

- Change Lightning Strike & Lightning Fury manacost to min 10 mana + 4 per level mana

- Change Fend manacost to min 10 mana + 2 per level mana

- Change Impale manacost to min 10 mana + 1 per level mana

- Change Slow Missiles manacost to min 3 mana + 1 per level mana

- Change Decoy manacost to min 100 mana + 1 per level mana (I don`t know why lvlup mana don`t work on this, his cost is 100)

RP Changelog 3:

- Change ManaCost for use Teleport, now it cost minim 100 + 2 mana per lvl. (If you think you can use Teleport by pay 1 mana you are WRONG!)

-You can get a warning in act 5 or in other location  if you use maphack for reveal whole act, IGNORE that warning by press ESCAPE and play, that Warning is : D2Comon\DRLG\Drig.cpp line #748 or #747, with size nTitlemin-max, this is because i make huge maps in some dungeon act 5, you cau use ohter vers, or  without act5 or even without any changes. there are some bk archive with name vlmaze.txt Bk , choice any vers you want


-Change some things how some dungeons generate, now allmost all dungeon act 1-5 are Insane huge now, size map is increased with dificulty, on Hell Difficulty now you must have Teleport if you want enough fast travel! and Have Fun long session. Tips: Now is good time to use that recipe, Kato say: (for those who can’t wait).

- Fix Immortal immunity to curse , Moonpaw inmmunity settings stoped to work after i update mod to UGF, now it work, Immortal are immune to curse now (only lower resist )

- Now cursed work together. , Curse them with all curse Necro, isn`t your one of main power?     done by remove the "1" from the Curse column in states.txt with  exception of lower resist!

-Add a lot of new unique things, if you find one just follow instruction on it. (I make this for give more freedom, anyway even without this you become OP, this just allow you become in other way) I Let you find what all this things do and are, i think i add and other in future if i have any ideas or maybe suggestion.

-Add New Unique jewels!  Now you can break inmunity enemy resist with new jewels but everthing come with a price!. Also i add a other new jewel which help you a lot, of course if you can pay the price. Good Luck now at Farming this new jewels :)

- Increase Gold stash & Gold inventory in D2Mod.ini (Now at lvl 10k you can hold 2 Bilion gold in inventory) 

- Fix : Change all charged skill with oskill on uniqueitems. Now unique items are good, who use uniq for charged skill? this isnt 1.09 anymore!

- Thanks to   Vahsify from discord   help me say "I think calc1 in skills.txt must be identical to desccalca5 in skilldesc.txt" this help me fix Hp display on ClayGolem and now it work just fine, i replace formula calc in skilldesc.txt with formula what it was in skill.txt


RP Changelog 2:

-Fix info doc for recipe 3 set reroll. It work but don`t have 100% chance for rellol set

-Fix String for that necro set what was made by Moonpaw, it was mising string or moonpaw like have name "an evil force" all piece and set itself! , now there is correct name for every piece and set itself.

- Fixed belt issue, now potion is show in belt and work as normal!
   ! And Warning don`t make any change in belt.txt if you don`t want make any hex edit changes in D2client.dll and or d2game.dll

- Fix  dbox to collector points , and other upgrader collector what i miss before

- Change some info in changelog 1.

- Add reanimate to other set , and add set to list in changelog 1.

- Add a new recipe for as alternative for extract set piece for rellol   (every time i get a ring set)
 Recipe is :   collector charge 25K > transmute in cube = 1 ring set random (I see i get Angelic Halo, Cathan seal most of time) 

- Rename Rejuv Potions to short name : FRP and RP (For a better clean UI)




RP Changelog 1:

Main difference in this mod is data files are moved to zy-el Ugf which is more stable and dont have any crash , but there is still some issue which need fixed . 

! Be Aware there can be thing what i miss to check and edit or fix , i find them with time, if there still exist a lot of them.


This recipe is disabled because i don`t want get dupe items anymore and because usetype don`t work and i don` know how to fix it. Use upgrader or recipe upgrade  to get a higher tier of them.

Collector Extract disabled recipe is:

-Dbox (demon box)
-Only common scroll you can extract now, other 3 type are disabled, no more extract arcane scroll
-Only mag jewel,ring,amulet can be extract, rar,crf,set,uni are disabled. Upgrader them if you want high tier.
-Charms extracted are disabled , you can only upgrader them or use recipe for upgrade them.

- There is set rellol what i thing is missed from docs and is added by Moonpaw,!!! Be aware isn`t 100% chance for get set, you can have fail and get mag item, recipe for reroll set is :
3 set any  +r01 = armor set   (Rune 01)   
3 set any  +r02 = weapon set  (Rune 02)



- Increase density of monster out of town act 1 for speed up, i don`t want to farm there foreverer. (Every act with exception of 1 have area with a lots of mob, now act 1 have too, just out of town)

- Increase density of monster and min-max champion,boss mobs can spawn for N 16,NH 32, Hell 64 Max, make worth this area to go there. Area are :

Act2:
Ancient Tunnels
Stony Tomb 
Halls of the Dead


- Now you can make strong summon HP/Damage jewel. This i miss a lot!

Crf jewel + collector  charge 5k = same jewel + (1-5) HP Summon %
Crf jewel + collector  charge 25k = same jewel + (14-25) HP Summon %

Rar jewel + collector charge 1k = same jewel + (1-5) Damage Summon %
Rar jewel + collector charge 25k = same jewel + (14-25) Damage Summon %



- Runewords can make on every type of items, it work on all!

-Move Data files to UGF Mod by ultimategrayfox. Some Features are:
   - Increase 64kb save size
   - Enable auto save backup in plugy.ini 

 - Ctrl+o  for open GUI for changes like mini-map and other stuff

!! Issue know if you transfer chars and SharedStash from old Moonpaw vers, the issue is :

   - items in stash and inventory from right side what are out side of current inventory they vanish, deletet.
-Fix for this issue is make sure before you move your char, all items in inventory and stash are move to left side as much and they are fine, inventory stash in current inventory are a litte small vs moonpaw mod.
   -  Cubepoints is remove, they set to 0, i dont think i can do something for make compatible this , just before move char use all your cubepoints!


Any info, tips how to fix i appreciate. 
   -Issue need fixed and i fixed them just i need to learn and understand what need to do , issue are :

      - Potion in belt isn`t display, dont show it, it is empty.  (As Kingpin say it need edit/ change code in D2client.dll and d2game.dll , Kingpin    Check my reply further down (how to fix )https://d2mods.info/forum/viewtopic.php?t=12063 

      - Collector it give or take insane points on rar give 340k , elixir give 1 mil ++  , i fix most of collector, extract and upgrade recipe  , i hope i don`t miss someone, report if you find one.
     


- Things i don`t fix to soon :
   -Menu pics of dead horse isnt display as in old moonpaw mod .




- Improve Sets:    (Remember low sets have low stat on lvl, and high set have high stat on lvl)

   = Vidalas   Have now Reanimate Shadow Rogue and other nice things 
   = Angelic   Have now Reanimate GraveDigger and have aura frezer and ++



      THis added reanimate to last piece of set without any changes (Yet) :
   = Civerb`s  reanimate Spike Field
   = Hsarus Defence  reanimate NightClan
   = Cleglaw Brace  reanimate Monolit1
   = Isenhart's Armory  reanimate Monolit2
   = Milabrega's Regalia  zealot3
   = Cathan's Traps  FireGolem
   = Tancred's Battlegear  DoomKnight
   = Sigon's Complete Steel Cyclops
   = Arctic Gear  RockGolem (bloodmage2)
   = Arcanna's Tricks  Wyvern (foulcrow1)

       High level sets:

   = Orphan's Call  FrostGiant    
   = The Disciple   Hell Witch (succubuswitch5)
   = Aldur's Watchtower  Cow (hellbovine)
   = Cow King's Leathers  Medusa
   = Naj's Ancient Vestige   Venom Lord


reanimate


Recipes added by MoonPaw:

New items:
Skill and stat reset book: Gained by transmuting a unique jewel, ring and amulet, wirrets leg and a town portal book
Mini chest: Vendors sell a new item: the mini chest. Its a one time use item that lets you open the stash anywhere. Great for those long loot gathering runs. No need to return to town


New recipes:
-Oskill unique jewel recipes:
any unique jewel + potion + perfect gem + rune + Zyel Scroll = same jwel + oskill
Refer to section "Skill adder recipes" of the zyel.pdf mod guide
Example 
unique jewel + Stamina potion + perfect skull + Eld rune + Zyel scroll = same jewel + Fire Arrow oskill

RP Change oskill Req for Lower Resist  and Conviction , for this 2 oskill you need add 3 (orb) Cube charger 100k additional to recipe example above.


-36 mag jewel = 1 crafted jewel
-12 mag jewel = 2 rare jewel

Unsocketing recipe changed
any item + elixir = same item unsocketed, keeping all runs/gems inserted

New attributes:
summon damage and summon life: Increases the damage and life of nearly any summoned minion
Max summons to X: Attributes to increases the max summon count of summoned minions, like skeletons, bears, wolves, etc. Find those on the summoner and skull choms. And the Oath of _____ runewords. Might add those attributes in other ways later as well

Choms altered:
Summoner, skull and master chom limited to 1 per chom type (you can have 1 minor master chom, 1 mega master chom, 1 major master chom still)
Summoner and skull chom revised
Choms are all 2x2 size now in every category (minor, major, mega)

Choms can now be cycled in the cube (just put a chom in and click transmute)

Summoned minions can be summoned simultanously. (Golems dont replace each other, bears dont replace wolves and vice versa, etc)

Main stats: 
each 1000 points *spent* on your characters main stat reduces the delay of cooldown affected skills/spells by 1 frame.
Example hydra: has a cast delay of 25 frames: Spent 25000 points on energy to reduce the delay to 0

Barbarian Merc casts Bone Armor now

Runewords "Oath of" and "Word of" changed to grant pet bonuses where applicable

###------
the recipe is any unique, deaths hand, deaths guard and deaths touch, and 1 zyel scroll

For reanimate  FULL SET OF deaths
the recipe is any unique, deaths hand, deaths guard and deaths touch, and 1 zyel scroll
###------

set item thumbnail recipe to avoid the "Deimos bug". Its now 2 perfect gems, 2 elixirs + set item













changelog 21 September 2021:
Fixed Plugy In-game runeword browser (thanks to Stenner) and allowed better filtering(runecount for runewords and item types(weapon, armor, misc))

Added secret female celebrity poster (did that a while ago...)

Added asrm? fix to plugy

Added updated d2tweaks (thanks to rnd2k)


changelog 06 october 2020:
Upgrader crafted Item recipe changed:
upgrader + crafted armor/weapon + El rune + 15000 points = usetype set
upgrader + crafted armor/weapon + Eld rune + 40000 points = usetype unique
upgrader + set item + 25000 points = unique still exists

For those wondering; Why this change?
Well, some item types do not have a set item variant, so for those item types you could never upgrade it to a unique, because you couldnt reach the necessary step of making it a set item. So now, for more points, you can upgrade from crafted to unique directly. It costs the same amount of points as upgrading crafted to set, and then set to unique

Also fixed the upgrader not giving back the same item type you used for upgrading. No longer will you upgrade a sword and get a javelin back :)

changelog 5th october 2020:
Added collector chargers to the game, sold from vendors
rebalanced the exp gain rate at higher levels
increased the max sockets of some weapons from 5 to 6

changelog 4th october 2020:
Archer merc (act 1) has multishot and strafe now, fire kept immolation arrow, ice kept freezing arrow. Fire arrow and Frost Arrow replaced
Cow level has a waypoint now
Changed some sound effects


Changelog 01.11.2020
-fixed druid bear immortality
-valkyrie now gets unique equipment on higher levels (70+)
-added damage bonus from summon damage to shadow warrior and master
-corrected damage bonus of summons (used to increase the bonus they got from other skills by %, now adds % bonus on top of other bonus)
-Added PlugY's statinterface pages and RUNEWORD-BROWSER
-fixed skeleton warrior summon maximum hp bug
-fixed act5 missile array error/crash
-changed crf ring/amulet gethit/hit skill for flawed sapphire from ice bolt to ice blast
-upgrading treasure cards now only require 4 cards (down from 5)
-fixed crafted ring/amulet recipes for get hit/hit skills
-nerfed necromancer curses duration and radius
-things i can't remember

Changelog 19.10.2020
-Overhauled Immortal kings set (This will be the first overhaul of many). If you have Immortal king set items, turn them to thumbnail and de-thumbnail them again to get the overhaul
-Added Moonpaw Celebrity poster, added demon boxes to find the parts
-Changed set item thumbnail recipe to avoid the "Deimos bug". Its now 2 perfect gems, 2 elixirs + set item
-Fixed Necromancers Channel unique item typo
-increased max sockets of some items
-Many upgrader fixes (no item level 1 when upgrading with collector upgrader)
-fixed 100k charger
-Re-enabled Immortals in cow level and insanity levels. 1-3 Immortals per group
-Made Immortals curse immune!
-Immortals have a small chance to drop 5k cube chargers
-Added secret summon to upgraded Moonpaw Celebrity poster

